Astro Bot Review: At Last, A Nintendo-tier Platformer On Playstation
In another, it’s a robo-dog that gives the bipedal bot a wall-smashing rocket boost, or in another, a time-freezing tool that allows Astro to scale hk pools otherwise impossibly fast-moving sections. Across the game’s dozens of levels, you’ll see many abilities like these, and in nearly every case, they are a resounding success. In each level, the main objective is to rescue Astro’s crew, scattered throughout the game’s five worlds and twenty levels. Players also face bosses at the end of each world, which require a certain number of rescued bots to challenge.
Team Asobi is the last remaining bastion of Japan Studio, the historically creative Sony studio responsible for the likes of Ico, LocoRoco, Gravity Rush, PaRappa the Rapper, and many, many more offbeat classics. Japan Studio was sadly dissolved in 2021, with many of its staff folded into Team Asobi to make Astro Bot. Its wild characters and artful, innovative games are particularly favored in Astro Bot’s directory of PlayStation history. After winning the GOTY award, many more players will join Astro Bot on his difficult and joyous platforming journey. I hope everyone reading this gets to play this comfort game and experience the heartwarming and serene adventure it offers. And Team ASOBI, please keep coming with more Astro Bot adventures.
Due to how adorable Astro Bot is, he can give Clank from the ongoing Ratchet & Clank series a run for his bolts (the currency of the Ratchet & Clank franchise). The same can be said about Astro’s crew of endearing little robots. The Gamers Lounge is a video game news, review and opinion site run by gamers like you. So does Astro Bot’s TGA win herald a processional sweep for Team Asobi through the rest of the big awards in the coming months?
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The Great Master Challenge can only be accessed once players have found every Puzzle Piece in the game and rescued 300 Bots. It takes you through deserts, across volcanos, inside dojos, to outer space, up mountains, down rivers, and both visually and mechanically, offers something new every time that always hits the mark. Bosses appear at the end of each cluster of levels and randomly in the middle, always with a new way of attacking that forces you to use powers in new ways, think differently, and experience the level in a fresh light. Platformers used to be this bold and seemed to shed that personality in favour of retreading safe old ground.
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Whether for licensing reasons or just to make a fun guessing game, the bots are given coy names like Dad of Boy (Kratos), Spinning Marsupial (Crash Bandicoot), and Immune Survivor (The Last of Us’ Ellie). There are some deep cuts that will have all but the most encyclopedic of PlayStation fans scratching their heads. They gradually fill up the desert crash site, turning this hub world into a bustling Sony museum. If you have read my Astro Bot review, you must be already aware of how this game is an elated love letter and a rich celebration of Play Station’s legacy. This videogame has the outright power and quality to challenge your perception of platformer games and it will make you say it duly earned the GOTY 2024 once you take Astro Bot for a spin. Developed by Team Asobi and published by Sony Interactive Entertainment, “Astro Bot” is set on 80 levels in six galaxies across 50 planets.
The fact is that the game is both easy to learn and play, yet it’s able to be entertaining with the sheer amount of things to collect and discover. While exploring a certain level in the first world, I came across a portal of sorts that actually led me to unlock a few of the game’s secret levels. This made me wonder just how many levels there actually are in the game.
If games only got 9s and 10s based on how big they are and how much freedom they offered then most indies would never score higher than a 4. If these things are what you look for then fair enough but to suggest YOUR metrics for liking a game should apply to everyone else show a lack of empathy and frankly symptoms of being a sociopath. Maybe because im my late 50s is the reason this doesn’t grab me at all. I don’t have any children to let play it, and I’m pretty sure my wife would be none too happy if spending £60-£70 for gameplay that lasts less than most days I work and then would say why am I playing a kids game. @nicc83 I would say around the hour mark if you just do the main levels and that’s it, but if you want to see and do everything, likely 20 hours or more. Obviously it depends on how much exploring you do and how much you’re bothered about collecting everything — it’s a very meaty 3D platformer in my opinion and a really nice length.
I just think people would enjoy the game more without this kind of hand-holding from day one. It is merely a resource, and it absolutely makes all the sense in the world to have it ready as soon as possible and there’s nothing wrong with that approach at all. @get2sammyb @Quintumply Thanks for taking the time to make this guide. Not sure I’ll use it, unless I get really stuck trying to find something, but still appreciated.
Not bad for a company whose CFO just publicly stated that the platform holder doesn’t have enough original IP. All of this accounts for just a portion of what makes Astro Bot so interesting and fun. The technology is important but the core design and what they do with it is what made me fall in love with the game. Firstly, when talking platform games, getting the basic move set and control nailed down is crucial. This has always been a strong point for Nintendo and Team Asobi as well have managed to pull it off. Astro’s basic running and jumping have a satisfying feel and rhythm to them.